Services - makouk

Services


“Most learning is not the result of instruction. It is rather the result of unhampered participation in a meaningful setting .” -Ivan Illich

Find out more

Makouk aims to customize play experiences and content to your audience. We work with all organizations (whether profit, nonprofit) and educators of all sorts (camps, schools, community centers).

We develop customized experiences based on your audience, objectives, space and time and execute it for you as well though our trained facilitators.

Course experience

A full program extending over multiple sessions. The program utilizes the learning journey to empower participants to take their learning into their own hands, explore their passion and curiosities as well as acquire skills needed to work collectively within a group.

One day experience

A group play format with different game dynamics depending on the number of players. The duration of the session is 3-2 hours, including ice-breaking activities and a closing discussion. Curiosity is stirred as well as an opportunity to critically think and express oneself in a cooperative play environment.

Few hours experience

An on-the-go experience specifically designed for fast paced events like markets, carnivals or similar one day events. Short activities in a stand up and moving format provide children with a burst of curiosity, knowledge and playfulness.

Projects


Some projects Makouk has helped create

Find out more
  • Safe Driving Game - Al Suez for Cement

    Al Suez for Cement ran a campaign on safe driving for teenagers, to teach 12+ year olds about driving rules and safety regulations. They asked Makouk to design a game as a creative technique to reach their objective. The challenge was to include the client’s factual and statistical content into a game format that was mentally stimulating and fun without losing its educational value. Makouk created an interactive card game where players used techniques such as drawing, reading and acting; in the process learned crucial safety information about roads and driving. Seeing as the content was scary and dry, gaming delivered safety content that was creative and dynamic for players and learners involved. Makouk helped Al Suez for Cement by working on:

    • Game concept
    • Game design
    • Visual design
    • Product design
    • Prototyping
    • Testing
    • Production
  • Environmental Education Program - PWC

    The aim of this project was to create a five day educational program that would teach children how to adopt habits that lead to an environmentally sustainable lifestyle. The project spanned over 5 month in which Makouk developed a five day program that covered topics such as the evolution of the Earth and its living organisms, energy conservation, planting, solid waste management and also raising awareness on carbon footprint and how to offset it through planting.

    • Content co-creation
    • Program design
    • Activity design
    • Creating reporting tools
  • Curating the Activities Program - Oshtoora

    Oshtoora, a music and arts festival built on a village from scratch brought about many families, youth, artists, musicians and happy campers. Given the dynamic audience, Oshtoora were seeking to bring together all ages, while also creating activities that suited different energies: chilled vs active. Mingling, loosening up and engagement were key priorities for the festival in order to create a collective experience. Oshtoora had asked Makouk to curate activities to create engagement within the festival and that would run throughout the whole experience. Makouk designed around 48 different activities to accommodate the different audiences as well as ” Eih Da.. Da Begad?” … a card game that was one of Makouk’s social experiments game where people started playing from arrival till they left! The creative process was as follows:

    • Conceptualisation: We spent days developing ideas.
    • Game design
    • Visual design
    • Product design
    • Prototyping
    • Testing
    • Production
  • Whatever happened to the Homosapiens

    Once upon a time there was nothing special. Just like every day, the day began and life went on as it should, except that it did not. The world as we knew it simply fell apart. Its parts and how they organize themselves in relation to each other were scattered like confetti floating in the dusty hot April winds. It did not cease to be, because someone had done anything, there was no rapture, only indifference. There was no one who could be blamed for it, nor glorified, No shame, no credit, no heroes, nor villains, merely the tension between its parts had grown old and frayed, so everything unraveled. It was a serpent that had no head, it was a domino effect where no one had pushed the first domino. 

    You are part of a chosen council responsible for the recreation process of what has come to be.

    Click here to download the PDF version of the game.

  • Safe Driving Game - Al Suez for Cement

    Al Suez for Cement ran a campaign on safe driving for teenagers, to teach 12+ year olds about driving rules and safety regulations. They asked Makouk to design a game as a creative technique to reach their objective. The challenge was to include the client’s factual and statistical content into a game format that was mentally stimulating and fun without losing its educational value. Makouk created an interactive card game where players used techniques such as drawing, reading and acting; in the process learned crucial safety information about roads and driving. Seeing as the content was scary and dry, gaming delivered safety content that was creative and dynamic for players and learners involved. Makouk helped Al Suez for Cement by working on:

    • Game concept
    • Game design
    • Visual design
    • Product design
    • Prototyping
    • Testing
    • Production
  • Environmental Education Program - PWC

    The aim of this project was to create a five day educational program that would teach children how to adopt habits that lead to an environmentally sustainable lifestyle. The project spanned over 5 month in which Makouk developed a five day program that covered topics such as the evolution of the Earth and its living organisms, energy conservation, planting, solid waste management and also raising awareness on carbon footprint and how to offset it through planting.

    • Content co-creation
    • Program design
    • Activity design
    • Creating reporting tools
  • Curating the Activities Program - Oshtoora

    Oshtoora, a music and arts festival built on a village from scratch brought about many families, youth, artists, musicians and happy campers. Given the dynamic audience, Oshtoora were seeking to bring together all ages, while also creating activities that suited different energies: chilled vs active. Mingling, loosening up and engagement were key priorities for the festival in order to create a collective experience. Oshtoora had asked Makouk to curate activities to create engagement within the festival and that would run throughout the whole experience. Makouk designed around 48 different activities to accommodate the different audiences as well as ” Eih Da.. Da Begad?” … a card game that was one of Makouk’s social experiments game where people started playing from arrival till they left! The creative process was as follows:

    • Conceptualisation: We spent days developing ideas.
    • Game design
    • Visual design
    • Product design
    • Prototyping
    • Testing
    • Production
  • Whatever happened to the Homosapiens

    Once upon a time there was nothing special. Just like every day, the day began and life went on as it should, except that it did not. The world as we knew it simply fell apart. Its parts and how they organize themselves in relation to each other were scattered like confetti floating in the dusty hot April winds. It did not cease to be, because someone had done anything, there was no rapture, only indifference. There was no one who could be blamed for it, nor glorified, No shame, no credit, no heroes, nor villains, merely the tension between its parts had grown old and frayed, so everything unraveled. It was a serpent that had no head, it was a domino effect where no one had pushed the first domino. 

    You are part of a chosen council responsible for the recreation process of what has come to be.

    Click here to download the PDF version of the game.